The Warrior, by Martha Thomases – Brilliant Disguise | @MDWorld
October 18, 2014 Martha Thomases 4 Comments
When I decided to write about the episode known in the media as #GamerGate, I called my son to make sure I wasn’t completely misreading it. I know relatively little about modern video games, but my kid is part of this new age.
He was concerned. “These guys will stalk you,” he warned.
“That’s okay,” I said. “I have a doorman.”
Truly, I’m not very concerned for my own safety. I’m not a young woman, and I’m not writing this for a video game website supported by advertiser dollars.
Still, why should an opinion about video games be something that requires a security team?
If you are a woman involved in the area of popular culture usually ascribed to nerds (e.g. comic books, science fiction, video games), you are accustomed to being sexually assaulted, at least verbally. Your commitment is questioned, your personal life is scrutinized and your talents are dismissed. It’s not something that every single man does, but just about every single woman has experienced it.
This is how it plays out in video games.
In case you didn’t read the link, a bunch of male video game enthusiasts are upset about a woman who designs video games, and another woman who publishes a feminist critique of video games. To show their displeasure, they not only denounced them on various websites and chat rooms, but also threatened them physically, publishing their home addresses and suggesting various painful, usually sexual acts that might be appropriate.
When questioned about these tactics, they defended themselves as free speech crusaders, and denounced anyone who disagreed as a “social justice warrior.” In my neighborhood, we consider that particular grouping of words to be a compliment.
I’m not going to go into the minutia of this dispute. Others have done so more thoroughly and dispassionately and better than I could.
However, I’d like to point out this one thing: No one is taking away anyone’s video games. No one is forcing any other person to read criticism, feminist or otherwise, that the person has no interest in reading.
The reason there are so many people writing video game criticism is that there is a lot of money in video games. Billions and billions of dollars. It’s a mass media, and people have opinions about mass media. Similarly, people who are in the video game business want to sell more products, and one of the ways they do this is to sponsor media about video games, including criticism. The same was true for television, rock and roll, movies and moveable type.
I remember more than 20 years ago, when Addams Family Values was released. One review complained that the play put on by the campers, which (SPOILERS) turned the story of Thanksgiving on its head to make the Pilgrims the bad guys, was in the movie because the filmmakers felt pressured to be “politically correct.” The reviewer could not imagine that maybe –– just maybe –– the screenwriter, Paul Rudnick, actually believed what he wrote. No, the truth must be more diabolical.
What’s different now is the Internet. Disgruntled little boys who don’t want to share their sandbox can now talk to each other instantly through a global network. They can use their twisted logic to rile each other up.
And they can make themselves look like a sizable chunk of the market and scare advertisers into shameful acts of cowardice.
It’s most disturbing that these sociopaths are not being denounced by their peers. As a white person, I feel it is imperative that I use my place of privilege to criticize the racist brutality we’ve witnessed recently (and forever) in this country. As a Jew, I feel I must point out that bombing homes in Gaza is not only evil but doesn’t make Israel any safer. Why aren’t men telling these other men that what they’re doing is sick?
Why aren’t you?
Martha Thomases, Media Goddess, thinks the least you could do is check out these cool pins and buy them for yourself and all your friends.
Whitney
October 18, 2014 - 2:37 pm
M –
So I am the first to comment on your compelling article?
No fear, Sister. I know that the good men who choose to do something in order for evil not to flourish have just had a busy week.
With love and no offense intended, you and I are preaching back and forth to the choir if we are the only fervent debaters.
In this dialogue, our brothers voices must be raised the loudest.
Mike Gold
October 18, 2014 - 3:01 pm
Why aren’t I? Because I don’t blame everything that’s wrong on this planet on men.
If we do not strive for an egalitarian society, we’re just changing the temperature of the shit.
George Haberberger
October 19, 2014 - 5:24 am
I do not play video games. I do not like video games. It is not an exaggeration to say that the last video game I played was Pong. The subject Martha has written about is completely outside my experience.
Ed Sedarbaum
October 19, 2014 - 8:14 am
Hasn’t that universe (fanboys, gamers, etc.) always had more than its fair share of males who are uncomfortable around females? . . . period? That could have something to do with it, or at least help shape the culture of that universe. I would be glad to tell those guys what I think of their stupid war (for it really is stupid, about nothing but emotion). I don’t only because I don’t know how to contact them. I mean, I’ve had a PS3 for many years and still haven’t played a single game on it. Where can I say something so they might read it?
The most depressing of these guys’ tactics is fraudulently creating online accounts in the names of their victims and then ruining the women’s public images through phony utterances.
I shudder when I think about the implications of the fact that this entire war is an outgrowth of the fact that you can conduct your relationships in the world totally online, without ever having to see the human being you are theoretically interacting with.
Howard Cruse
October 19, 2014 - 1:36 pm
What Ed said. This GamerGate thing, which I only learned about today, makes my head spin with near-despite over people’s willingness to be publicly horrible. But I have no entry point for communicating my feelings to the guys in the gaming world who’re behaving so badly, and I suspect that my opinions wouldn’t carry any weight with them anyway.
Howard Cruse
October 19, 2014 - 1:37 pm
“Near-despite” above should have been “near despair.” I hate auto-correct.
Martha Thomases
October 20, 2014 - 6:51 am
What can we do, since we aren’t gamers and we don’t want to get into the trenches with these creeps?
I’m not an expert, and I haven’t done this yet myself. It looks as if complaining to Intel, the cowardly advertiser that was pressured to pull advertising, is an effective tactic (http://www.forbes.com/sites/insertcoin/2014/10/04/intel-apologizes-for-pulling-ads-due-to-gamergate-pressure/). Perhaps writing to other game advertisers in support of diversity in opinions, hiring, etc. would be good.
Mike Gold
October 20, 2014 - 7:28 am
I’m not a gamer and I don’t play one on teevee — I’m fascinated by the graphics and game action, but the actual playing part quickly bores me. Besides, I think I’m getting a bit of arthritis in my right thumb. That’s a psychological as well as physical limitation. But I know a lot of gamers and work with more than a few, and if they’re creeps then that must be defined in the nicest possible way.
However, whipping up pressure from the vocal public is a tactic that goes back to Alexander Graham Bell. Caving into such pressure is a response that goes back to Alexander Graham Bell. People with a lot of money on the line get nervous, fast. Ask Procter and Gamble. Their corporate logo was affixed to their products back in the Year Gimmel. In 1980, a rumor started up saying they were beholden to the Church of Satan (P&G owned Entenmann’s at the time, so I understand the appeal of the rumor.) Religious nuts cited that logo as proof of their corporate blasphemy.
P&G fought it aggressively, to no avail. They modified their logo in 1991, but that didn’t sway the noisy zealots. In 1995 they dropped the design completely. Even that didn’t help: in 1998 the story made the talk show rounds once again.
I’m sure the fact that P&G had instituted numerous lawsuits against the holier-than-Christ Amway Corporation (now Alticor) for malicious defamation for spreading this very rumor. In 2007 a jury awarded P&G $19,250,000 in damages.
Similar pogroms have been initiated against quite a few businesses and, in fact, this really isn’t any different than the Salem witch trials (“She turned me into a newt. I got better.”) So, whereas game technology might be cutting-edge contemporary, asshole marketing is as old as the hills.
“A lie travels round the world, while Truth is putting on her boots.” Charles H. Spurgeon said that about 150 years ago. That was around the time P&G adopted their Satanic insignia.
Rene
October 20, 2014 - 1:49 pm
I don’t know what I can do, I’m not American. I see a lot of sexism online, but the few times I go to “nerd” events in the real world, it’s always here in Brazil, and there is no sexism in evidence.
In the last couple of years I went to one Brazilian comic book convention, and I visited one comic book store a few times, and both of them were classy and seemed to have 50% or more of females.
So I sort of see this stuff as an American problem.
R. Maheras
October 21, 2014 - 8:16 am
While I’ve been a video-gamer since Pong in the late 1970s, and currently have an Xbox 360 and about 30 games, I never once have done the online stuff. That’s intentional. When it comes to videogames and online game networking, I prefer to remain off the grid, sticking with the single-player game option where I only square off against the computer.
It probably stems from the old days and my similar attitude towards stuff like Dungeons and Dragons and other role-playing games. I didn’t need any additional outside commitments. I just wanted games where I could play when I felt like it, and no one’s feelings would be hurt if I opted to suddenly not play for, say, six months. For similar reasons, it’s why I’ve never embraced Fantasy Football.
I just don’t need the additional drama in my life.